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  1. Weinberger, A. ; Chen, W. ; Hernández-Leo, D. ; Chen, B. (Ed.)
    Participatory Design (PD) aims to minimize the unintended consequences of designs and innovations by inviting users to engage in the process (Muller & Druin, 2012). Designing with some users—for example, pets—is challenging because pets communicate in unique ways. But it holds promise because pets and humans are companions. Expecting teens' relationships with pets to motivate them to be co-designers, we organized a virtual summer workshop engaging teens in activities to understand their canine and feline pets better and design an experience to improve their pets’ lives. We analyzed video recordings of teens' engagement at the camp and their descriptions of their experience design projects using qualitative thematic analysis. We found that caring and loving relationships with pets are also contexts for engaging in a systematic design process. 
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  2. de Vries, E. ; Hod, Y. ; null (Ed.)
    We facilitated a remote educational summer camp for teenage youth, with participants “sheltering in place” at home due to the COVID-19 pandemic. The summer camp was part of an initiative aimed at promoting STEM education for youth through learning about their pets’ senses and engaging in a co-design project to enrich aspects of their pets’ lives. We describe how situating scientific and design activities within the home and with pets engages participants in ethnomethodological practices such as field work, naturalistic observation, and in situ design that build upon their funds of knowledge. We discuss implications for the designs of learning environments that leverage the benefits of at-home science and design with pets. 
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